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Jammit snes
Jammit snes







jammit snes
  1. #Jammit snes code
  2. #Jammit snes free

that's based on prejudice and prejudice alone, so bias aside, there's nothing I ever read in my entire life that's as biased as this.

jammit snes

The SNES might of had brighter colors and better sound but the gameplay is where it counts.Īnd I'm not even going to mention the SNES slowdown. Many of the games are better in the gameplay department. There are few games that use the Saturn's 2D capabilities at all, and even fewer that use the Yamaha sound chip (Panzer Dragoon Zwei, Story of Thor 2 / Legend of Oasis, Shin Shinobi Den / X / Legions).

jammit snes

In fact there even are 2D games that are better on PlayStation (e.g. It's true that Saturn had the better 2D capabilities and the better sound chip, but that doesn't mean that porting the same 16-bit game to both consoles would automatically make the Saturn version better. SNES version doesn't sound terribly bad or anything (quite the opposite, really), but it's just not as good as the YM2612 version.īut if Earthworm Jim 2 was ported both to the Saturn and the Playstation, isn't the Saturn-version better since it can handle 2D-graphics better then the Playstation and becuse it also has a better sound chip? Don't believe me? - just compare this terrible mess to the music in Moonwalker.Īrcus Odyssey: Pretty much identical, except for the better sound on Mega Drive / Genesis. Not only is it worse than the Super Nintendo version, but particularly bad in comparision to almost all other Mega Drive games. Rock 'n Roll Racing: The Mega Drive port of the Super Nintendo original suffers from incredibly bad sound. I really got no idea why everyone thinks the MD version would be better. It plays much better and has the better stages. The SNES version does, however, have clearer-sounding voice samples.Īladdin: The Mega Drive version has the better graphics but the Super Nintendo game is the much better game. I also prefer the Genesis version's soundtrack, and the SNES version has some nasty slowdown in later levels. What this means is that while the Genesis version pretty well matches the original, the SNES version suffers from screen cropping, which is significant in a top-down shooter. The original Amiga version is 320x256, except it's a bit letterboxed, so the effective vertical resolution is probably 224 or close to it. The SNES version runs at the typical 256x224, whereas the Genesis runs at 320x224 (also typical). The Genesis version looks and especially sounds pretty bad. The cutscenes are a lot choppier in the SNES version, and I prefer the sound of the Genesis version. Note, however, that the Sega CD version is superior to both.

#Jammit snes code

Supposedly this was because the code takes up more "space" on SNES, and so it had to have one fewer level in order to fit on the same size cart. In the SNES version, the enemies are extremely aggressive. (I don't think I like it in one of the ports though, possibly the PSX one)

jammit snes

One thing the Genesis (and most other versions I think) do have over the SNES version is the number of voice samples/sfx (there's no "killer!" in the SNES version for example), but this is common to many SNES games given the greater amount of sample data needed (for music and all sfx, which the Genesis can suplement with PSG and FM), the music is great in both the SNES and Genesis, and I like some of the arranged CDDA tracks as well. Also, not sure on all the others, but there's an easter egg with the cows at the intermission (the "well done" announcing one), in the SNES version, pressing different buttons (a,b,x, or y) plays the voice clip at different speeds/pitches. Other than that, I think there may be some other features that may not be in any other versions, little things but still notable, like the accordion at the begining, all other version's I've seen just have a single not being played, but the SNES has a simple tune being played instead. (the saturn version has the transparency issues too, and they completely changed the backgrounds for some reason)

#Jammit snes free

(as far as I know, you can't switch weapons in the Genesis version for whatever reason, they put a combo in for the Manta Shield, but no weapon cycling?) Then there's the lack of dithering and false transparency effects the Genesis version uses frequently, granted the Playstation/PC versions are free of this as well. I find Earthworm Jim 2 better on SNES, the main reason being the weapon select.









Jammit snes